Taking F.E.A.R. to a Whole New Level
PC games have been known to entertain millions of players though highly addictive modules and great graphics, however during the past few oldness the Horror genre has mature increasingly popular, to the aim where most players prefer horror games to horror movies any day of the week, the reasons is that PC games have taken things to a complete new flat in terms of graphics, sounds and story. The games on the following list are recommended to older teenagers and young adults due to their graphic nature, these are definitively not for kids.
F.E.A.R.
As the term implies, this particular game was designed to send shivers down your spine, it was inspired by Japanese horror movies such as the Ring, so provided you liked that movie then you can expect the same aligned of horror to be delivered in this game. In that the entire game is played in the dark, you testament accept to turn the lights off in order to see what's going on in the game, this increases the tension, if you have headphones things will escalate to a whole new level, you can get the same experience with good speakers. Regardless of what you use to listen to the sounds you will be genuinely frightened by the entire scenario, sounds and story of the game.
When you put this entertainment side by side with a movie you will see that there is no comparison in terms of how frightening the pastime can be, Alma is the name of the cryptic little baby doll who is the leading to the game, she appears during the worst possible times at dark alleys and basically out of the nowhere. Make sure not to be drinking anything since you will be jumping all along because of Alma's appearance.
As the game progresses things become much more scary and Alma changes her physical appearance which resembles the girls of the Ring. Sound effects play a huge part in this merriment since it does a great job raising the player's heart beat during critical times, and the sounds of folks being killed by supernatural beings is equal incredible.
This game takes advantage of supernatural beings in codification to breakthrough the tension, unlike DOOM (in you face action) F.E.A.R. uses scary dialogues and sounds of dying people to create a firm impression in the gamer. Complementary games (Half Life, Indigo Prophecy, Silent Hill) rely on similar aspects as well as dark environments to deliver genuine fear.
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06 Oct 2008 01:21:52
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